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Can we have an endless mode?

Heya, first I want to say that I'm humbled by your interest in the game and glad that you spent some time with it and hopefully enjoyed it. Unfortunately, I haven't worked on Last Stand in about half a year at this point. I decided shortly after I made the last update that I would stop development. I still have my blueprints for for how I wanted the game to be expanded, but I don't have any plans at the moment to return to this project. 

However, I haven't stopped game dev! I'll be releasing something very soon. Hopefully by the end of February or into March. If you're interested in knowing more about my game dev journey, some insight to my process, or are curious to know what I'm working on then please check out my YouTube channel from the video linked on this itch page. Alternatively, you can follow me here on itch as I'm planning my next release to be coming to Itch's platform.

Im proud of you for moving forward. Let me know if you wanna colab sometime!

Thanks! And for sure. Maybe on a game jam sometime.

nice game!but where is the source attached?

Thanks! And I'm pretty sure I removed the source after I updated it since it wasn't representative of what was playable anymore. 

nice game :)

Thanks! I'm glad you enjoyed it. Hopefully I'll be able to put out some updates for it in the coming months.

Fun game - i like the aspect of choosing where to put defences on levels after level 1! I like the music too! Only after reading one of the reviews did I understand that the bullets are reaching the enemies even if they seem to disappear, otherwise I wasn't getting far. Nice one!

Yup, that will definitely be something I fix later! I'm really glad that you enjoyed the game! Thanks for stopping by!

Very nice and very aesthetically cohesive. You have some pixel art assets together with higher resolution ones, but you make it work well together.

Music is also really fitting, and the theme is just perfect for this game. Don't die, or else...

The only thing that caught for a couple of tries was the lack of feedback on enemy hit. Some kind of particle would be nice there, I thought my fireballs were actually not reaching the enemies :D.

Thank you for trying my game! I'm glad you enjoyed it. And yes, definitely! As mentioned in a previous post to someone else, my collider for the fireball is too big so it doesn't look like it hits the enemy. I think a particle effect would be a nice touch, too! I had a sound for a while but thought it would be too annoying since the player is constantly shooting fireballs.

You could set it to a very low volume, so it's there but it's not overwhelming. Your game is very satisfying anyway, you got the important parts right.

That could work as well. I definitely would like to overhaul my entire audio for the game anyway. I really wanted to provide an options menu for the SFX and music but there wasn't enough time for me to figure how to do that. I think I plan on working on this game well past the jam so I hope to implement something closer to industry standards in the future.

Awesome game! I suck at tower defense games, so I didn't make it very far, but it was still a lot of fun. :)

Love the main menu, intro card, and menus between levels and after game over. They really add a lot to making this game feel very polished. Great job!

Thank you! I'm glad you enjoyed it. And I'm happy that you appreciated the story-bits, too. Really wanted to add at least a little bit to the game to give it a bit more structure.

Ayeee, das some of my arts!!! Tanks for the credit ^_^ hope to play it when free time is avaliable :D

Of course! Once again, thank you for providing the asset!

The game play as well is really good.

literally man, you really outdone yourself with the presentation and all, really great work, love it ;]

Thank you so much for the kind words! I'm really glad that you enjoyed it!

Hey! That was fun. It's a little tough but I really liked it. The music is high energy and I felt like a peashooter from PVZ on drugs. Rating your game!

Thanks! I'm glad that it was a "little tough". That's pretty much what I was going for. After playing it over and over though I sorta wondered if it was too easy. My wife told me it wasn't and now your confirmation gives me a better feeling about the level design lol. Thanks for playing!