Don't Let the Lights Go Out!
Don't Let the Lights Go Out is a simple action game inspired from the likes of Pac-Man and that one section in Ocarina of Time where you need to sneak past the guards.
This was a really simple game. Originally, it started as a larger project but I cut it down due to inexperience with allotting time for tasks and life changes causing me to lose some time.
For any interested in my full thoughts and what I thought I learned from this project then please check out my video here:
Any comments, criticisms, or suggestions are greatly appreciated. Thank you for stopping by!
Controls:
- WASD - Movement
- E - Siphon light from torches and Interact with Keys/Doors
- F - Kindle torches with your own light
All assets used were under a CC0 License.
- "8-bit Haunted House Theme" by Wolfgang_ - https://opengameart.org/content/8-bit-haunted-house-theme
- "Dungeon Tileset" by Pixel_Poem - https://pixel-poem.itch.io/dungeon-assetpuck
- "16X16 Dungeon Tileset II" by 0x72 - https://0x72.itch.io/dungeontileset-ii
- "Particle Pack" by Kenney - https://www.kenney.nl/assets/particle-pack
- "Yikes!" by Rick Montgomery - https://www.dafont.com/yikes.font
- Various SFX taken from CC0 packs on opengameart.org and freesounds.org
Status | Released |
Platforms | HTML5 |
Author | Stealthy Shiroean Games |
Genre | Action |
Tags | 2D, Arcade, Casual, Female Protagonist, Pixel Art, Short, Simple, Singleplayer, Top-Down, Unity |
Download
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Click download now to get access to the following files:
Don't Let the Lights Go Out.zip 31 MB
Comments
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This is a fun little game and a nice concept.
It took me a little while to realize I have to keep pressing E to syphon light, rather than hold it down though. It would be nice to see some effect for the light moving into the player, and the opposite when lighting a torch etc.
Despite the simple pixel graphics, I found myself quite spooked by the flying thing near the end of the first level.
Thanks! I definitely liked the idea but it could have been a lot better realized. I think the simplicity of the game paired with my own inexperience made it hard to think how to use the gameplay mechanic in interesting encounters.
And yeah, I tried to imply in the beginning text that you could siphon more than just the one time, but I figured it might still be a problem. I wanted to have the key hold down instead of constantly pressing but I couldn't figure out how to do that with Unity's new input system. I suppose I could have just used the old GetButtonDown function.
Having better feedback to let the player know is definitely a good idea though. I hadn't thought of that. Although, I don't plan on doing anything else with this game. I felt I spent way too much time on it and I definitely would like to move on.
Thanks for playing it and giving me some feedback! Oh, and Happy New Year, GigaElk!
Happy New Year!